Horse Race Card Drinking Game
OBJECTIVE OF HORSERACE: Bet on the right ace or get wasted!
The winner is the first horse to make it past the top row of the side cards. Players wager a certain number of drinks on their horse, which they can give out at the end of the race if they win. The losers must drink double the number of drinks that they wagered, in addition to the drinks given out by the winner. Horse Race Drinking Game was submitted by Zara, South East London, England. OVERVIEW of the Horse Race Drinking Game: The Horse Race Drinking Game is probably one of the most unique games you’ll find inside the bible. And once you have a handle on the rules It’s a FANTASTIC game to play. Also, having an amazing commentator helps! The Drinking Game is probably the most extensive party app for your smartphone. A varied mix of different drinking games, minigames and fun activities make the perfect start into an entertaining weekend. A quiz, horse racing, tug-of-war and reaction games are just some of the exciting drinking games waiting for you and your friends! 🎮 In order to provide even more variety, even own.
MATERIALS: Beer, Standard deck of card, a table
AUDIENCE: Adult
TYPE OF GAME: Drinking
INTRODUCTION TO HORSE RACE (HORSERACE)
Horserace is a drinking gamethat utilizes a standard deck of playing cards. The game is inspired by horse racing, as alluded to by its namesake.
To set up the game, shuffle through the deck to find the four aces, and place them in a horizontal row across the table. These aces are the horses. Deal 8 cards from the top of the deck to form an L with the Aces: the cards should be dealt in a vertical column perpendicular to the row of Aces. Each card in the column is referred to as a “link.”
Set-Up
Prior to starting the game, players bet on which horse (ace) they think will win. Bets are quantified by a number of drinks and a suit, for example, 4 on hearts. Players must drink half of the drinks they bet before the race begins.
1 Drink = 1 oz (2/3 a shot or 1/12 of a beer)
THE PLAY
One player, who can be chosen by any method players choose, in the announcer. After all bets are accounted for, the announcer flips over the top card of the deck. It is only the suit of the card that is significant, the ace of that suit moves forward 1 link.
Each time a horse moves up to a link for the first time, the link card is flipped over by the announcer and the ace of that suit moves back 1 link. Horses that haven’t moved yet cannot be set back 1 link. The announcer continues to flip cards from the deck and the horses gallop forward along the links until one ace passes the final link, across the finish line, to the winner’s circle.
Once the race has finished, the players who bet on the correct ace winning give twice the number of drinks they wagered while losers drink half their wager.
Horse Race Drinking Game Rules
Requirements
This game is designed for at least 4 players (up to 8, see special rules at the end of the page).You just need a full tarot card game.
Set up
Remove the four horsemen from the game. Then put all the trumps in non decreasing order, next to each other. Add the joker as the last card of the row.Each player must choose which horseman he wants to be. Put them on the side of the table where the trump #1 is.Finally, shuffle the remaining cards.
Goal
The goal of the game is to advance your horseman to the end of the track, represented by the joker, while the beginning is the trump #1.To advance their horsemen from one trump to another, players must guess the suit of the next drawn card.To do so, the last player on the track chooses a suit, then the second last player chooses another suit, and so on so that the four suits are dispatched between the four players. Once it's done, just draw the first card of the deck, and the player who guessed correctly moves his horseman to the next trump. Game ends when a player reaches the joker.
Drinking rules
- The first player to arrive to a trump dispatches this total number of sips between all the players (if it 6, then all the three other players could drink 2, or one could drink 6, even the player who decides can drink).
- The last player to arrive to a trump has to drink this number of sips.
- When a player reaches the end of the track, all 3 other players must drink the sum of all the trumps between them and the end. If you are on the trump #17, then you need to drink 18+19+20+21+22.
Rules for 5 to 8 players
You can make teams of 2 players to play this game. One player is the horse and drinks the sips, the other one is the horseman and guesses the suit of the cards. Players can switch their role during the game, only after having moved 3 steps since the last change.